Gamification of Everything
This month's Learning Circuits Big Question should be near and dear to all instructional designers. Teaching face-to-face or always requires engagement first. Engagement leads to better attention, and retention. Fun is a major way to engage. So... How do you make e-learning fun? Thanks to folks like Clark Quinn games are receiving more mainstream acceptance and adoption in eLearning circles. More developers are looking to offer instruction through games. Games provide intrinsic motivation, peer recognition, opportunities to explore, individual accountability and choice. I recently experimented with FourSquare. At face value you check-in to allow friends to know where you are. The value proposition for 4SQ is to mine the demographic goldmine by knowing where and how often people go places and allow them to be marketed to accordingly. Why do it? For the Points!! and the Badges. the recognition provides the motivation to keep one engaged and continuously checking in. Game me...